Please review my new site and suggest me how to improve it. Here the site link Brushes photoshop But about optimisation: I think u should make a pagination - is too much items on homepage. I'd love to be able to make my own personal professional website, but unfortunately I'm not that experienced so I had to use a free…
Looking good sofar, but here's a few comments: Firstly, why are your tiles all different kinds of sizes? It would seem a lot more natural to me that the tiles are all the same size (standard). Secondly, make sure your tiles are arranged in the same pattern. The wall tiles at the window for example, it's a bit weird that…
It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…
I was always annoyed with the hotkeys associated with hiding/unhiding objects in Maya, so I wrote a small script to just use Ctrl + H to toggle visibility of selections, as well as unhide the last hidden object if you have no objects selected. With this you can also select multiple hidden and unhidden objects and it will…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
I still have not named them, so the thread name is entirely ridiculous. I apologize. Contest thread: http://www.polycount.com/forum/showthread.php?t=136980 So, since improving my 2D stuff is more of a side project than my main focus right now, I figured I'd finish some of my 3D projects that've been left in limbo for a…
This is way overkill for something that still looks so chunky. The main cylinder of the door looks blocky even at this small res, imagine how apparent the angles will be when the player is right near it; you should definitely add more sides to it. 64 sides or something. Same goes for the turnwheel and some other parts. The…