Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
Whether or not the economy recovers in short or long time, or even under his Presidency is something we don't know right now. But the election of Obama is a historical event. While I'm not crying on his words or shouting AMEN to the skies, I feel like I as as resident of North America (yes, NOT American) that I was part of…
TZacD said: Thank you for the feedback, yea for now i agree it looks too clean there, it's something i will work on when i will do the vertex painting and add some decals too for some damage. There will be a lot of plants against the wall so it will probably helps too. As for the Ivy wall thing it was an idea from an LD…
Hello. I have finished my another animation. Please have a look and criticize. https://vimeo.com/178411324 If anyone is interested, I'll leave here my thoughts, how the work looked, what was my inspiration and etc. Apologise for my english, it's not my native language. So the idea for the whole animation came to my mind…
My posts weren't meant to lead into a discussion of blacklists, so I don't understand why you'd think I'm obsessed with the idea. I do feel sometimes that if game devs had been more aware of the business aspect of the industry we wouldn't be facing the situation we're seeing today. We wouldn't have sold out to mega…
This question is about 3 weeks in the making because i wanted to try and make the best decision based on my irregular particularities and preferences. I'd really like to do environment art and also design the levels, or at least have control over the over-all asthetic feel of it, especially the shapes and sizes of things,…
Since my first blockout, I've been truly free from focus and composition headaches. I think my blockout now has improved a lot compared to before. I decided that I wouldn't really follow the concept 100% anymore but incorporate more of my own personal elements. I spent a lot of time looking for more reference images of the…