Hi, in AssetGen the addon already generates the curvature map, it recreates this old node setup (the new I have posted keeps more details), the script recreates the node setup and import the normal map as linear then it saves the result with an output node with a gamma node at 2.2. Also in the script it's called Generate…
I've played it like 4 times or so now. I have to say I really like it overall. The amount of detail, lighting/shadow quality is very impressive. I have a decent machine, nothing too crazy, but it runs fine for me, no issues at all. The only things that I would like to see fixed/changed if possible is crouching whenever u…
I genuinely like the Surface Pro, but there in the UK it still RRPs for £899 with a £125 keyboard, which is frankly silly (you can get a whole lot of laptop for over £1000...)
There's a bunch of Hand painted textures stuff out there already, take a look at Slipgatescentral (his videos are quite inspiring) Ben regimbal and haikai.net stuff. Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I…
Ok, so following the advice of that thread above (cheers sprunghunt) I got rid of some of the wavyness, I think I may need to subdivide my low poly up a little more to get rid of some of the existing kinks. This is how it's looking currently: http://img718.imageshack.us/img718/8900/lowpolynormalsxnormalno.jpg…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…