somebody already post it - Facial Expression Learning Tool go and see ARTNATOMY link http://www.artnatomia.net/uk/index.html http://www.bartelby.com/107/indexillus.html
Here's an older tutorial but it gives a decent overview of UV mapping. http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1337#.UKerZIfO1DU
Haha of course! I'm sure it's doable. maybe with two sets of normal maps. But I'm not 1337 enough with the material editor to even get started on how! :)
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
I've been working on some characters for a game with a couple of friends, trying to improve more on the technical aspects of 3D. And then, character already low poly ( 13k) and textured
lol.. I think his talking about this image because the picture is inside the letters XD http://a2.l3-images.myspacecdn.com/images02/117/f6d7d66c5f0b4ac88a69ae24c8e9597e/l.jpg
Nope, it doesn't. Just run the filter on a greyscale layer, set the layer mode to Overlay, and do Adjust -> Levels -> blue channel set max brightness to 127.