Thanks, I am excited too! As long as you hadn't painted custom masks, the changes will auto-propagate. That said, I will have to use custom masks, so when I get to that point I will have to be sure the uv's aren't changing if I want to avoid doing them over. Yea these were all hand placed. Auto-pack algorithms are great…
i think the model itself is adding a lot to it being too clean and regular looking because it seems to be mirrored instead slightly assymetrical like on the concept - so that's something you can't change but only suggest to the modeler. texturewise i think it lacks all the brilliant little details, cracks and bruises that…
overlay (< 127 darken, > 127 brighten) would be // add AlphaBlendEnable = TRUE; DestBlend = SrcColor; SrcBlend = DestColor; which is the same as SrcColor * DestColor *2
The bone is recorded with the time slider. I recorded a pose at 105 in MAYA. The result of marmoset 105 is different. Are the same time slider results different for MAYA and marmoset?