In the image the OP posted, the grout lines up exactly with the corner (although there is a bevel), but the method Jrodan posted is an interesting trick. I think the poster is after how to layout the UVs for something like this I made an image but there are some gotchas. When you do what I have done above for the tiles you…
The model looks great. It's a good choice. The texture is nice. You could use better lighting to show it off. Mainly, the image looks flat. Most of the left image is hidden in shadow. The low poly mesh is very rounded, so I can't tell what the normal map is doing to improve it. The normal map itself looks fine. But, as it…
nice enviro coming up :) It feels a bit chaotic imo. The usual mistake that I seem to notice in natural enviros is the logic of assets' placement. I would place grass/shrubs around stones and trees first of all; smaller stones around bigger ones etc. Same goes for vegetations looking better if places more along those…
I do recommend getting to grips with Dirtmap as it's very fast to render versus Final Gather. Once you deal with the slightly complex installation it's not at all hard to use. I usually just plug it into the ambient colour channel. It's great for quick turntable renders etc. However, If youre looking for true GI as opposed…
I'll let the pros tell you want you need to improve about the content of your portfolio, but I can say that after looking through several portfolios myself, I would like to comment on the layout and design of your website. To me it seems very basic, like your only designing a site for the sake of posting your work, but I…
Upon checking out your portfolio I thought something similar to Ian. Your work looks good, but for hiring purposes it feels like there is too much. Better to have a select few solid pieces that show your work at its best, and let the rest go. This all depends on what kind of work you want to do, and what company you'd…
I have to make a bunch of images made out of eyeballs and teeth and tentacles and moaning faces, and I can't think of a better tool to generate all that. It looks like among the sins of generative AI, no one wants to play with a 2015 image toy any more. I can get it set up myself, but it's gonna be a brain drain to figure…
https://www.si.edu/openaccess This would be my first port of call. There are some other resources like this, iirc The Met has a resource like this, as does I think... The Getty Search Gateway? I think they have an open images program, google that. The internet archive has some public domain works also but I find it…
Hello everyone, I've been struggling with an error in a project. I'm baking in marmoset, and in there it looks alright (next images) the problem comes when I use the bakes in substance painter, some edges look wrong (next images) I'm not really sure what I'm doing wrong or what can I do to improve results any help would be…
Couple promo images made from in game shots. We've made our first build and are going through it fixing bugs and polishing things up. Play test build will be ready tomorrow. Anybody interested is still welcome to PM me for details. We're getting some voice acting done, spending the rest of the week touching up minor…