A update on his clothes. Done in Marvelous Designer. Hands and feet are place holders. Yeah my workflow sucks. Edit: And a finger got deleted. Don't know how that happened.
Almost don with the high. Made some progression on the swiss guard and based on the feedback. Also added the backpack and shield redid the the boots and the cloth on the backpack. Feel free to give feedback!
Planned to start working on this during the Artstation competition but exams got in the way. Need to figure out how to do the hair in zbrush and the tattered cloth under the shoulder and waist piece.
Nice job, love his silhouette. I like where you're going with the textures, but maybe push the contrast and brightness a bit more on the clothing and accessories. Looking forward to more!
Props and clothing placement and styling. I'm thinking about making her a bit curvier and stylized in shape. Also the face shapes need to be roundier and prettier. Any other feedback? ^-^
Nice work. My biggest peeve at the moment is the separation in the cloth colors. There is no brown else where or large enough to tie the top of the character with the bottom. Not enough uniformity in other words.
one of the uni second year students @Avcat is doing a cool walk cycle! The cloth has apex physics in UE4, which is why they're clipping through the legs in maya.
Went way overboard and unrealistic with the belly wrinkles, so I trying to redo the belly wrinkles...i guess it's like a thick leather "cloth" but with some membrane attachment to the fascia
That looks pretty fantastic. My only concerns is the cloth on her shoulder will look really awkward considering how often she has her arms extended as a bow user.