Hi guys, after all the advices i try make a new female face for my game, i think its more realistic that the 1st one but i would like to hear some opinions if possible :) Cheers
Currently sculpting out the wood for the lower half of the chest. Thinking I like a more stylized wood over a realistic texture for this. Feel free to stop by my stream and yell at me, I should be on all day :D
Looks really nice man. One thing i could take from this is the wooden fencing area. The broken ones wouldn't just break and be perfectly flat. Perhaps just jagger the edges slightly to make it more realistic
I think the end of the wooden beams are too much of a different tone and the bricks are very chaotic too, colorwise. Not sure if UDK with lightmaps and realistic rendering fits this well, you might be better off with windwakeresque cel shading.
Leaning more towards realistic. The base model that I started off was more stylized with the proportions. The one thing in particular that seems to be staring me in the face this morning is the legs in comparison to everything else... lol. Thanks for taking a look ^^
Hey, i think is not bad but i would really reccomend you to focus on the landmarks bone and proportions first. Before doing stylized is better to understand how realistic anatomy works to know exactly how things work.
Do not like the post processing at all. It looks to purple. Try to make it look more realistic. It's also to dark overall. Also it needs more detail and variety. Maybe throw in a mat or more props. The floor is to simple and plain.
HA! What a cute little scene. Really like this. Could do with a better background though instead of just dark dark gray. This is exactly the kinda thingI wanna do after I finish my realistic stuff.
Thanks guys! So here is a character i'm working for the "fighters" challange at facebook. It's Tam Tam, from Samurai Shodown. I'm going for a bit more realistic aproach but conserving the stylized proportions. C&c much appreciatted
Hey Mawcos, Thanks for pointing that out. It's true, I need to go ahead and handpaint the rest of the assets as well. I`m kind of going for a realistic - hand painted mix look and the rest of the models need that attention as well.