Is it possible? Yes. Would it be tough to put such a thing together? yes. To some extent TOTAL personal creative freedom can be detrimental due to not having a cohesive end product. On the other side if you don't NEED a cohesive end product then bang away. Basically think of quake 3 or UT after you installed all the user…
You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
Hello everyone and welcome to the Monthly Noob Challenge for the month of May. Welcome to the fifth installment of the challenge for the year of 2015! I really do not have a skype account, but you guys like and if you have a google plus account we can set up a hang out, and discuss the challenge more. Artist -Alexei…
It’s ok to add non-standard physiology to characters, sometimes it can really make your work stand out. However in this case it’s not great for a portfolio piece. The stump itself looks bland, just a soft rounded end, compared to a full arm with a hand and presumably also leveraging tattoos and gauntlets or bracelets or…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
Qube, thanks heaps for the crits. You are right, I didnt spend enough time on the metalwork! I dont skin greyscale for flesh, the colours must have turned out that way! I think I understand what you mean about the shape of the eyes as well. I probably should add a small bit of hair as the large forehead might be making the…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
I'll throw in my 2 cents worth, and yeah, that's about all it's worth, lol. 1: for the wireframe, still looks like you have a normal map on it. Which: A- makes it harder to see the wires because it is 'dirty' B- adds detail that really isn't there. Just add a plain grey material so ALL we see is wires. Also make that…
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…