@musashidan @Benjammin Okay, thank you very much for your answers ! I didn't know using a mouse was a problem >< I have a ten years old bamboo wacom graphic tablet, i hope it will be good enough for me to do some zbrush on it. For some reasons i can't see the amount of verticles i have. It's not showing on the right corner…
Why did you start on your terrain in Mud/Wb? If you plan on using UDK, then use their Terrain tools. Its much more adopted for the engine and easier to modify, not to mention it automatically creates collision mesh :P Here is a tut: [ame=" https://www.youtube.com/watch?v=VYGG2e9CEBE"]Unreal Development Kit Terrain Basics…
It's almost like as an example I amped up the end result so it would be noticeable. Plus this isn't a "critique poop's texture" thread, it's asking about normal maps and how to deepen them (or just not destroy existing volume). Using a 2 layer normal combination method is what my tutorial shows, and it's up to the user to…
Painting in Blender is a bit of a mixed bag - it's projection and cloning is pretty good. However, it doesn't have image layers (like Photoshop), can't flood fill, things like that. Most of that is being worked on (GSoC starts up here shortly and a guy has several little things he plans on fixing). Here are some texture…
I saw Quixel's tutorial for the chainsaw using that technique in Maya it looks very handy! Max creates multi-sub materials on the fly too but as the tutorial says it's apparently more intensive. I have no problem at this stage taking it over into Maya if I was to add another program to the pipeline but at my current stage…
Great topic :) thanks for starting this. I was also struggling with this. I agree with everything said so far. What helped me a lot also was looking at animal anatomy books :) just for ideas. I also loved all of Neville Page tutorials I saw so far. He does goes in detail of how to sculpt them or draw but the most important…
Yes, that's what I meant. I used to use a mocap Bip file, but now I just animate a quickie set of motions when I make a new skeleton. Here's a rigging tutorial for max 4, from the Joan of Arc tutorials. Uses Skin not Physique, but the principles are the same. Don't miss the section starting at part 5 page 2/5. Some nice…
I'm glad to see that this thread is back in the spotlight. I have recently been fooling around with zbrush but I just don't know how you do all of that hard surface modeling. All I can really find are organic modeling training videos/tutorials. You mentioned above that you were planning on putting together a series of…
Those look custom to me, either a script he wrote or found. It kind of bothers me when people use a customized UI in video tutorials. If they are going to do tutorials their UI should be reset to default unless they are going to use some of the custom bits, then they should be explained. While its kind of nice to see…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…