What mop said. think they just mean a texture set = diffuse, spec, normal, etc. so two sets is just two 1024s with all the workings for all three assets
Vig: And that's what I'm learning! It's like I'm modeling for the first time. It seems like I can't keep ignoring stuff like baking lighting, normals, and specs anymore too.
Update: More Zbrush detail, base color polypaint, will be taking it back to Max and fixing things and adding detail to the Diffuse and making a spec in Photoshop. Pictures: Throw words at me! Thanks.
Why are you showing wires and specs? Do you know what art direction means? And yes, the art direction is completely shit. Did a colour blind person develop the palette?
Played the demo and liked it, just grabbed the full version about an hour ago from the store. The thing boots me to the desktop because I don't meet the "min specs". Not cool...
Will there be any way of loading a normal-, spec- and diffuse all in one go? Preferably just by dragging and dropping from an explorer-window, with it set to recognise _n/_normal and _d/_diffuse and so on?
thanks chadabees, I did some passes using mental ray render elements and comp them in PS. Raw mr reflections and raw spec mainly besides the render itself.
http://www.game-artist.net/forums/14672-post6.html That's one I did some time ago (diffuse only - no normals/spec). It's kind of old now, but it might still be helpful?