Hello! I'm working on a double barrel night themed version of the Van Helsing crossbow. I'm currently working my way through the high poly process. Feedback much appreciated!
Yeah, the polycount wiki is a really good source of information. But AimBiZ posted right after I just finished making this explanation image, so fuck it I'm gonna post this anyway :) WARNING: Normal maps, normals, and baking are more complicated than they seem at first glance. If you aren't familiar with the terminology,…
Didn't have anything to do last Saturday so I did a lot of sketching. I meant not to go near the computer at all but ended up touching up some of these in Photoshop anyway.
Trying to get good at kitbashing in 3d. So far im just messing with these assets. https://www.artstation.com/artwork/kit-bash-update1 This so far has probably been one of the most enjoyable 3d experiences i've had yet. I'm thinking that i might also start to make my own pack, as it does feel a bit cheap just to use…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
WIP 32 What has been accomplished: - Hair textures redone. I think I solved a BIG issue with my pipeline. Thank you @Slosh, Mike Steele, and Charles. - Adjusted skin shader in Marmoset to look "better." (Been blowing out my lights past value of 1 too much in a lot of places. Thank you @MrHobo!) - Added Bottom Eye Wetness…
Depends on any number of things. What material library is this material from? Is it an arch viz mat, mental ray mat, etc? Refraction settings in the material itself play a big role in how they render. Finally, you need to have high raytrace settings, as well as modified FG/GI/Caustic settings for glass to render properly.…
@Rens: Thanks man! Digging your ODST sculpt too! \o/\o/ @Bokaja: Hey thanks man! NP on the workflow walkthrough. Haha working on the low poly now! @Dr Stench: :P thanks man. Ced is definitely way better than me though! @Spitfire: Thanks man! At this point i really don't want to make any proportional changes to the model. I…
I have'nt made characters in awhile since i began to focus mainly on environments, awhile back i wanted to do something different and a character seemed like a fun idea. So this is the result. LBP meets TF2. No idea what character i'll build next,maybe the main character of JourneyDown
Hello. I'd like to post here my 2nd skin for the P90. I'm still relatively new to skin creations for CS GO but having a lot of fun with it. Link to my WORKSHOP http://steamcommunity.com/workshop/discussions/-1/666825525506380602/?appid=730&tscn=1422788130#p26 Hope you guys like it.