Thank you so much! I'll for sure message you for some feed back on the train and how to add on to it, especially since there's certain aspects the really make things, well, a train. Even for a fantasy sort of train, I like to believe they did refer to older train around the era it was inspired by too even if it had…
I love how fast the bake is! Great quality too. One thing that is missing though is the ability to render a base texture from the high poly. This is super helpful when processing photogrammetry objects. Any way you could add that in? if you did, I don't think I would need xnormal anymore. :)
finished 2nd bachelors thesis and finally can concentrate on this for a week now again :D finished painting the girl! also added a gradient map to the squirrel and made the fur longer next ill have to add spec and gloss map to the girl and gloss map for the squirrel then rigging! oh i forgot... hair again :D :D:D
i like everything except for his mouth. the fin-like part of the edge of his mouth seem like they are just a slapped on normal. dunno, it doesnt seem to add too much shape. generally tho i really like how you did the texture, and its neat to see the zbrush layer process. :D
I don't get how the reimporter works. Is it broken? Whenever I reimport my color ID map with a new color it won't add it in. I load the ID map, it shows up in PS and then click Rerender, but once it's finished the original color ID is the one dDo is using. Am I doing something wrong?
Thats a HUGE compliment thanks I am glad people seem to like it we were never sure if people would get that it is intentionally cheesy and silly or even get that humor. the bearded guy is JV Williams he is great 2shit just got real". He did an intro on the DVD which was pretty funny
I think something I did in the rendering caused that weird pinching in the corner, I was doing your cube method until I saw Eric mention that the reflect/refract adds the angular distortion. I was sleepy so I might have mashed methods together, I will try some more experiments this weekend!
"(so no I did not save the smoothed version of the model)" Always save your work. Looks like some versions have grip on the front. Not sure if you were going to add that as well. http://vignette2.wikia.nocookie.net/deadliestfiction/images/4/4f/Iwi_tavor_tar21.jpg/revision/latest/scale-to-width/250?cb=20130411001955
There is no glitch It's just the fact that Valve did not add a particle effect option for Luna yet so don't worry about it, turn it in, and if Valve like the weapon they will change it themselves. I do believe (and if this is not true please correct me) the weapon bounce is just a particle or it's own object that can't be…
Thanks. Texturing in Painter is really different. Not use to structure of it. I'm still trying to understand how to add in the weathering affect and other details. I did separate the mesh parts and name them. I watched the painter video on YouTube. I'll probably try separating out the eyeball and the iris and see how that…