this is my boot.ini : [boot loader] timeout=3 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /noexecute=optin /fastdetect
you could try generating a bezier curve that gets it's tangents from vectors that are perpendicular to the bisector of each vert along the loop . I'm not sure how different that'd be from a standard smooth curve by default but I imagine you could weight it by edge length or something.
to add to the rant they have slowly but surely have made max worse than it was in say max 9... shift click screwed with, and omg that default uvw unwrap modifier... just adopt what renderhjs did and call it a day, but no, it can't be done... Caddies on the other hand, priceless.
meh, I'm not a big fan of it, but at some point I'll slowly gravitate to not caring. It still comes up as a bunch of text links on my phone so at least I'm not stuck looking at only the top story. Edit: praetus Oh blog view, nice! They should default to that.
I've noticed Maya is a bit buggy like that, it will occasionally get stuck in component mode. By default F8 will switch between object and component mode, so when it gets stuck, just hit that a couple of times. Unfortunately I don't know if there's something that is the main cause of that bug.
IMHO...its worse when it forms into something akin to a tumbleweed...then its mobile...*shudders* As for something CG related...Maya...add a preference so that Autoload New Objects can be switched on by default when in isolate select mode. This does not seem like it would be that hard to accomplish...
So there is no way to do this by default then? I'm in max8 importing 3ds files yields triangulated meses it's not an option to delete these edges by hand. I would like a quadrangulate button if possible, also I don't know how to use max scripts yet am new to the program.
Maya does that occasionally to see if you still care. It's been like that for at least a few generations of Maya. I expect Autodesk to make it worse, but add a few worthless features (probably some other method of making hair or higher polygon default cubes or something in that nature)
Also if I remember well back from the UT2k7 pillar thread UE3 actually uses the default 3dsmax rendered normals as an input. You're safe! You can try to load them along with your object in the Roboblitz editor if you really want to be sure. Yay!
Since Max's default selection modes for EPoly are on the hotkeys 1, 2, 3, 4, 5... I have the "convert selection" (what you describe here) set to CTRL+1 (convert to vertices), CTRL+2 (convert to edges) and CTRL+4 (convert to faces). Fast!