Maya or UDK. I haven't done much of this style stuff in UDK yet. I think I might take a stab at that with my next piece. I stick to Maya and vert lighting for this style. Since your props are lower polycounts it might be smarter to just vert light it. Maybe do some more high res work in this style and take that to UDK. I…
Hey girls & guys, I got some issues and questions with the lightmaps from udk. First I show you my process: For a simple and clear exemple I made a simple cube and a simple plane in Maya, then I snap the Uvs of this two objects on a 32x32 grid. The plane use 100% of the UV space. I import this 2 guys separetly in UDK, put…
@EliasWick : I understand what you are getting at by wanting a tablet with an active area similar to the paper you are used to. However, handling a tablet is completely different from working traditionally - for most users, A4 tablets tend to "feel too big", and do not emulate the feeling of drawing on a sheet of paper at…
Nice work, my only gripe is the light source at the door right now, it feels like the light beam should be wider to match the actual light output from the source. Without a proper light shader it wouldn't direct the light like that. :) Good work so far :)
You can bake AO in Scanline, you just need to apply a white-ish material to your objects, render to diffuse with light and shadow turned on and create a simple light setup using either a sky light or a custom made light dome. The skylight is probably the easiest to set up but might take longer to render. The custom light…
I needed a way to show both the initial light colour before the intensity modifier, and the light after the modifier. So the left shows the final light, and the part to the right shows the initial colour. Ambient 2 is basically where you can put in a bouncelight colour, or a secondary light source. How it looks in the…
By real time rules I mean: - Hugely expensive rendering techniques you don't find in real time games. - Stick to standard point lights. - Don't use photometric lighting it could give you drastically different results. - Don't use final gather, Global illumination, radiosity or just about anything that calculates bounce…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Hi all, got an update here! Lately I've been thinking about my works so far, looking at my old stuff and reviewing them. It's been a couple of months since I started this practice regime thing, and I think I managed to improve a little - though not as fast as I would have liked. I know that improving takes time and all, I…
Serioulsy do you even listen to NPR or do you just drink the conservative kool-aid? You're so far off your nut its not even funny. What he said was, they should of cut out federal funds from their budget a long time ago. That's a far cry from "can't do without". The instability of "will the republicans cut funding or not"…