Even more frustrating is when you get someone from a company that you didn't even apply to express interest in hiring you, but they don't even respond to your initial reply. I'm still trying to figure out how that works.
UPDATE: additional credits: smart triangulate (Mynglam) // xn output base (orange duck) // morphexport (svartberg) Ironing out the initial release..Looking for moderate to advanced modo users that wanna give this a go and help test. Please PM. Thanks!
Well, talk about information overload. Thanks for the very thorough answer. I will definitely look through the links. Meanwhile, I believe my initial assumption to be somewhat true after reading your answer and will continue to model based on that. Thanks!
Anno 1404 had its drm removed as a patch post release. I wonder if that will be the case tgis time I wouldnt be too concerned about drm if i knew it would be gone once the initial sales had been secured.
I generally do it in max ie render to texture with a big padding for my final tga, but I want the initial padding from zbrush to be bigger since it tends to cause problems whe you convert the polypaint to a texture. but no biggy it done
Getting there... I am also almost done with his bow, I made a "base" like my initial sketch and then tweaked it with deformers to see if I can come up with some cool shapes. Ill probably just go with "D"
Nice start! The black chair material looks... undefined. Is it supposed to be metal? Shiny plastic? Why would you put that on a chair or any furniture other than to be incredibly uncomfortable? But I like the initial blockout and lighting pass, keep going!
Haven't posted anything on this for awhile, small update low poly is completed, unwrapped and beginning to get bakes done. Also did some polypainting for the initial textures which I'll then work on in photoshop. Hoping to spend more time on this and get it finished.
These are amazing! Great work on the details, textures, and lighting. The only thing that stood out to me was the water distortion on the sunken boat. It's a nice effect initially, but a bit annoying when I want to focus on the boat. Perhaps lessen it over time or something?
I agree with Speahafoc, I initially misread the title as "flash" rather then Clash. Also it looks a bit tiny compared to the figures. I really like the use of colors, as well as the background, which has a fair bit of action to it, against the silhouettes.