My suggestion would be to make your "projects" all on one page, something like this: Project 1 [Thumbnail][Thumbnail][Thumbnail] Project 2 [Thumbnail][Thumbnail][Thumbnail] Project3 [Thumbnail][Thumbnail][Thumbnail] This way I know you are showing me all your pieces and I won't miss one. I will also be able to see the…
My name is Olga, i’m from Kazakstan, and I’m a 2D artist passionate about creating compelling visuals for games. Please find my portfolio here: https://www.behance.net/helgarezanova https://www.artstation.com/heilige I have a strong foundation in classical art, complemented by CG and 3D courses from the Smirnov School. My…
All of your asset textures need a final highlight/shadow pass. There is a great lack of detail highlight on the roof tiles and wood. The cream colored white walls need to be kicked down a few values as well, it's too contrasty against the wood and roof. For this to really be A+, your props should be as stlyzed as the…
You can set the root folder here. So you can still work with sub-folders. Let's say your texture PSD is located in C :/Textures/Source/Props/Lamps You can now set your Texture Source folder Root to: C :/Textures/Source. Now you set set your Destination folder Root. Let's assume it is: D :/Textures The script will now…
Thanks for the reply r4ptur3. Oh yeah definitely. I've been blocking it all out on the grid. I will be using a lot of modularity within my environment's. I meant more in terms of the actual texture allocation within 3DS Max. Because I have only ever made individual props, I tend to just create a standard slot in the…
The parts that stick out to me, I'm sure you're already aware of. The lighting I'm guessing is temporary, but even just spending a little time on the lighting will make it look much nicer! The main props are really nice, the bicycle and lamppost especially look great! The kerbing has no spaces between the pieces, it looks…
drawing is good to make you develop an eye for the details mostly. About maya, you can challenge yourself to make 1 prop per day for 30 days. And when you make all of them, unwrap and texture 1 prop per day for another 30 days. It is a good practise for me to keep a schedule. For Junior position portfolio you can try and…
Its looking very cool so far :) On this latest prop though, I don't feel it was really necessary to make this thing a totally unique map. By that I mean, you could have symmetried all of it, or most of it or even some of it and gotten more res in your textures. Also, a nice idea/trick I've done in the past, is to have a…
I don't think it has a gas tank? The two domes on the side are reminiscent of a chain cover that you'd see on a dirt bike (and probably are on the prop). It's basically the non-functional parts of a dirt bike slapped onto a jet engine. It's a fairly faithful reproduction of what you see in the photographs in his link; it's…
I'm not a professional yet, but I'd definitely have tons of advice I could throw back at myself a few years ago. I knew I wanted to do 3D modeling, so I started doing online tutorials for prop modeling, character modeling, rendering, etc etc. I spread myself way too thin trying to learn a bit of everything. I studied stuff…