@csmallfield There are some things you can do to improve shadows. First off, shadow resolution is shared for the whole scene, so if you've got a very large scene, but are zoomed into a small part of it, the relative shadow resolution will be pretty low. We don't have an option to set shadow resolution higher than the…
Sorry for not reading the entire thread but I think this might not have been mentioned yet. So for your own sake, the ao material input only works with stationary or static light sources by dafault. This is how it is, when you have static lighting allowed in the project settings. It will never show on its full intensity,…
Lightmass importance volume should cover the level, making it as small as you can get would be bad. Splitting into smaller meshes could help the lighting some. If the level is fairly uniform in terms of lighting you can turn off light envs, and work with light channels instead to manually ensure the mesh still renders…
Maya or UDK. I haven't done much of this style stuff in UDK yet. I think I might take a stab at that with my next piece. I stick to Maya and vert lighting for this style. Since your props are lower polycounts it might be smarter to just vert light it. Maybe do some more high res work in this style and take that to UDK. I…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Hey girls & guys, I got some issues and questions with the lightmaps from udk. First I show you my process: For a simple and clear exemple I made a simple cube and a simple plane in Maya, then I snap the Uvs of this two objects on a 32x32 grid. The plane use 100% of the UV space. I import this 2 guys separetly in UDK, put…
@EliasWick : I understand what you are getting at by wanting a tablet with an active area similar to the paper you are used to. However, handling a tablet is completely different from working traditionally - for most users, A4 tablets tend to "feel too big", and do not emulate the feeling of drawing on a sheet of paper at…
Nice work, my only gripe is the light source at the door right now, it feels like the light beam should be wider to match the actual light output from the source. Without a proper light shader it wouldn't direct the light like that. :) Good work so far :)
You can bake AO in Scanline, you just need to apply a white-ish material to your objects, render to diffuse with light and shadow turned on and create a simple light setup using either a sky light or a custom made light dome. The skylight is probably the easiest to set up but might take longer to render. The custom light…
I needed a way to show both the initial light colour before the intensity modifier, and the light after the modifier. So the left shows the final light, and the part to the right shows the initial colour. Ambient 2 is basically where you can put in a bouncelight colour, or a secondary light source. How it looks in the…