when I was doing my demo reel I had issues with instanced lights not functioning correctly. I think you can use set driven keys to control your lights, It's been a long time since I've done anything with them though.
I never played the first Bad Company, so I was just hopeful. I'm having an extremely fun time playing BC2 though, even without the prone function its addictive as hell. It will definitely tide me over until BF3, if such a thing will exist. :)
not a hater at all. i have an ipod touch, which i love. i have a samsung F480, which i also love. why would i want a phone with a shitty camera, and lack of industry standard phone functions, just because it plays music?
Oh man that Asus Pad is everything the Ipad isn't! Meaning it looks great and functional and useful! And the brand doesn't make up 70% of the price! Do want! As for a Zune, everyone I know who has one says it's better than the Ipod they used to have.
Watch out when you model to think about how the model will function when you animate it. For example your front bumper looks like it might interfere with the turning radius of your front wheels. Well that is from the view you have provided us.
"There are two types of testers at a publisher: functional testers and certification testers," actually that might be true to some degree, i think by certification testers s/he means the people working for console companies who test the game to see if it meets the requierments set by console manufacturer.
Diggin' the colours, not so much the type. Think the functionality is left behind a bit on the type, your letters don't differ enough from each other to make them identifiable individually. Would love to see what designesque answer you find to making it readable.
As long as pipelines are dominated by fbx, Blender isn't taking over. Yes yes, Blender can use FBX, but the import/export functionality for it is reverse engineered and janky. You can do static asset creation without much trouble, but its not reliable for animation and rigging, AFAIK.
Looking really cool, especially considering the low poly count for such a details character. I'm really curious to see if it can pull off strong poses and animations without making a mess of the low poly joints. Please share some pix with us when you have the rig functional.
Been playing around with Krita for a while now. It's pretty fantastic for painting. I do miss a few functions from PS, but it's nothing I can't live without. This guy has some great tutorials (and other resources) for it if anyone is interested in learning more. It's also free and open source.