Another link to help: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Modeling/files/GUID-1D637181-862A-49C9-B6BE-4E7982549C57-htm.html Basically you might have hidden your ribbon. I'm not a Max user anymore to be honest so I don't know how much I can help you, but that…
Hey! this was a new thing that they introduced in maya 2016. Basically all images are stored as sRGB but that's no good for normal maps. So you have to set your normal maps to RAW. And basically every time you re-import the image it'll flip it to sRGB.…
It all depends on the scale of the game. If you're doing a typical 1st person game, then 1 unit can be 1 centimeter (Unreal default), or it can be 1 meter (Unity default). It's up to you which scale you use, just decide and stick with it for the duration of the game dev process. If the game is a different scale, like a…
Here's some free samples done with it; including the short film files they made a while ago. https://cloud.blender.org/p/gallery/5b642e25bf419c1042056fc6
What you need to be aware of is the concept of "object transformations". For instance, if you import a model into a 3d program and notice that it is opening as 10 times bigger than your reference character, you obviously want to scale it down but you also want to make sure to apply (also sometimes referred to as "reset")…
Check out the bake deformation tool in Maya LT 2018 : http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8B68FF4A-E9BC-44E9-B0D9-53CFE0C008FC This will approximate deformers on a skin cluster that you can export to game via fbx. The trick is though that you need bones to match to drive the changes - so this may not…
That seems interesting. Thanks! Just to clarify, does it automatically rearrange e.g. the normal maps of all those objects into the packed texture or do i have to do this manually in photoshop? I have been searching for quite some time now and i cannot find the words as to what to search/how to do this. Edit: is this it?…
Thought I might give this one a go, also wanted to mess around with the prescriptive match tool in 3DS Max which is perfect to get your base environment done fast. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-CA74469E-9320-4801-B3F0-B4E00461689C-htm.html
Under the Utilities tab you can find a measurement tool but that's only for objects. There are measurement helper objects and the Measure Distance tool: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-25B16E09-84D0-4F8E-9F17-0CC52ABB450F-htm.html You can also…