ZacD, I did what you told me to and I had no problems at all. Do you think I m going to be able to bake 1024x1024 4x4 quality maps if I upgrade the RAM from 2GB to 4GB? It is no APG card, look the system specs: ATI Radeon HD 2600 Pro: Modelo do Grupo de Circuitos Integrados: ATI Radeon HD 2600 Pro Tipo: GPU…
Minor tweaks to the mags: In Arma 3 the spec/gloss are shared to keep vram useage down. Normals have to be unique for the ribbing on the later era mags. So 2x materials, 3x unique diffuse textures. Also figured I'd throw up a bunch of ref I've been using, with thanks to the various people who've sent me various sources:
When I used production lighting, it fixed that issue. I've used Unity before, it's pretty darn good for viz work. But UDK has better out of the box support. A lot of what you see in Unity is baked from Vray, which really isn't all too efficient using unique textures per object. Yeah, Unity's ability to easly create web…
Be ready for Skyrim, eh? That computer will be ready for Battlefield 3.... :) Yes, I also say to build your own computer. Here is what I want to get in the next couple of months. Before, to get the top of the line custom built computer like this, it used to cost $2000+.... now you can easily swing it at $1000 or even…
This is my gladiator wich for my demo reel will be facing a monster , that why the pose and expression , meaning that he is posing no fear at his rival. This character is fully rigged with also facial morphs so he can animate facial animations , and movements for later be used on animation , took me 2 months to have it…
tl;dr: In this post, I share my rambling thoughts and ask questions about the approaches that have been shared in this thread so far. A good way to spend a slow Saturday ;) sprunghunt Does this action create an initial PSD setup for you to springboard out of? I've tried to make something similar but it didn't work too…
The problem with this topic (which comes up often !) is that it is almost always worded very broadly, which in turn leads to oversimplification and people's advice being misinterpreted. I don't blame you for asking though, as it is quite a complex subject ! Direwolf put it very nicely. Form solving is one task ; topology…
I have a question. I am using Vray, Maya, and photoshop. The area of my Alpah'a, that should be transparent is but only when the plane is single. When my plane with Alpha texture, is over lapping a duplicate I get Black in the Transparent area. Any solution's?
Hey there deohboeh, thanks. :) Concerning the weapon, I was actually thinking both, and used a similar concept (in a very different way) in the second one. The second concept is the one I think I'm going to try and develop most immediately. I wanted to think of a vehicle that might actually stand some sort of chance in a…