Thanks for the tips i really appreciate it ! Yes you are right i dont have a background since its just like quick works i do so i dont want to spend time on making backgrounds that might not turn out well. Ill definitely get me some books. I wanted to get into lighting and composition anyways! : )
Hey almighty_gir ! Thanks for your replie ! If I can say something, I did a "dark" scene with only two source of light and the first is the red light of the light saber ! If you are in the dark and you've got a lightsaber, the light will inevitably enlighten me, right? But maybe the red light is to strong !
I found the best lighting results with
stationary lights, they produce really high quality shadows and indirect
lighting (with the right lightmap resolution) especially with area shadows
enabled, But they do have their own limitations so I can’t put more than 4
lights that overlap on each other. (also they have better…
hey man, cool stuff. i should do some of these.... i'm assuming you want some crits so i'll just be blunt. I think the shapes that make up these figures is unappealing, and the proportions are wrong as well. in addition, the line work isn't very interesting... and the perspective doesn't appear to be right either. IMO, you…
yeah just to mirror/extend on what George is saying here: Substance Designer/Painter use image based lighting, so you only get a sense of how the asset will look under ambient light conditions. You would ideally want to find another way of previewing with direct lights to help see how things will look on the final asset.…
Hey thanks for the comments, much appreciated :) @GAZU I agree the scratches are OTT in places, especially on that fifth image, the IBL and direct lights are not favorable either to the roughness. Would loved to have found the time to paint in all the detail manually. M4 certainly the most popular, I've also notice making…
The waterfall looks better. I like the muddy water. Try to make rocks look wetter where they are near the water, a bit of moss here and there might help too. Your foliage is looking very good, but in general I think you still need to vary your green hues a bit more. Right now everything kind of blends together a little too…
Zoomed in thumbnails are not good, and your thumbnails are too small to give a good idea of what we're seeing. Make the thumbnails bigger, and they need to include the whole picture. Lose the car, or at least do your own texturing for it. Lose the WiP - if this is your portfolio, don't include unfinished work. People might…
[ QUOTE ] You might need to add a little more geometric detail to that bottom part to make it a little more intereting. Skirting around the base with the occasional break for a vent would probably be a good start. I'm not overly familiar with middle eastern architecture but perhaps some false windows (like arched window…
I think that the error was from having 2 versions of the model overlapping before they added the back face culling to marmoset. Also, I found that doubling the viewport resolution helped reduce it :) I managed to get some time to revisit the lighting as I was originally relying far too much on the image based stuff and had…