if you want to use it in an atlas you have to add some padding around the uv islands. reason is your border will get washed out as the texture gets scaled down in each mip level. 8 px in 1024 get shrinked down to 4px in 512, to 2 px in 256 1 px in 128 etc. so what you see is the downscaled blended pixels around your…
Guys Here is the next one, lets make it the biggest one yet!! CONTEST 3: Create a X-mas card with the images below, you may also use any additional images but these ones have to be included: http://fc09.deviantart.net/fs70/i/2010/010/1/d/Goat_roar_by_fbcota.jpg http://donutfriend.com/site/images/donut_images/RoS-half.jpg…
jessica dinh - i believe the texture looks really smuged because of the resolution of the map. it's on a 512, and i think i made the body just a tad too small when i was packing my uv's. jmt - Thanks again for the feed back. i'll edit my model once more and re post. regarding to the rot, my gibson actually has the rot in…
I don't see why some tablets would work and others not on sculpting programs, but hey whatever. I use a Wacom Bamboo (Pen) for ZBrush, and I love it. Don't worry about having too few pressure levels. There's 512 on mine and that's more than I'll ever need. Try to avoid a touch sensitive one (one you use with your fingers),…
Not sure what you are talking about here. What does 1600x900 have to do with a 24"? If you mean the Lenovo, its not 24". Apple has no more larger LCD resolutions than anyone else is capable of. They get their LCDs from LG and Samsung. The reason many dont go above 150-200 dpi is that depending on the size of the screen,…
Yea stickers are a good idea to break it up, also the texture size for most of what I do i start with 2048's, then when it comes to finishing time I usually cut down to 1024, or 512 depending on prop size. Also I see waht you mean about the scratches... they kinda look like the same scratch over and over, I'll do some more…
Hey Guys, sorry i havnt checked this thread in a long time, thanks for all the feedback and kind words :D yea on the rocks its mostly photo-sourcing mixed with some painting, and a lot of crazy bump work to get the normals to come out well. For the rock stuff the client didnt have the budget or time for high poly models so…
New topic on advice. I'm ready to start unwrapping the model but don't even know where to start (not how to do it just what pieces to do first and whatnot) cholden suggested a 1024 map and scale it down to a 512 once done but I just don't know what kind of approach to use on unwrapping this. Should I be stacking a lot of…
Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…