I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
So I've been working on a new scene for a client and he's graciously allowed me to share the work in progress scene on here. Be prepared for a bit of an essay here as I go over the details as well as some very large images grabbed straight from Unity editor... So the client is after a sci fi hanger bay in Unity engine. The…
Here are some updates shots of my environment. The foliage on the outside of the town and grass on the inside are both kind of placeholders for now, I'm currently working on Set Dressing the Interior. There will be more updates soon. There are a lot more Screenshots iv taken but I feel It would be overflooding this thread…
So I've been doing a ton of studies recently, but I usually end up with a psd with 4-5 studies all on new layers, none of which is even worth critique let alone posting since they're so jumbled. So I'm going to try and start doing timed flim still studies that are 'complete' and have enough heft to be worth posting.…
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Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Hey guys new update! I started to push the color, dirt, and a tiny bit for the grout. I'm still working on the stencil. I may move towards a engraved look but we'll see how this last week pans out. Other than that I need to work on grout, pebbles, and final presentation. Let me know if you have any crits! @AdvisableRobin…
Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
Okay, so your taking a year off for this stuff; I understand that's a enormous commitment... also a colossal waste of time if you don't use it right. So I am going to jump on you for a few things because of that. Get out of zbrush. Learn how to Hard Surface in Maya, Max, Modo, or whatever, before even going into zbrush. I…
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…