-Piracy is going to happen, so don't punish your paying customers with overly aggressive DRM, it just results in the pirates getting the better version of your game. -Make your products available through multiple outlets, at a reasonable price, and with the option of purchasing in either digital or physical (for…
Hi Guys, Thanks for the awesome feedback, I don't think either of you were harsh at all, if anything it's some of the best advice I've ever had for stuff like this. Apologies for being the typical "show me the shortcut" poster, I wasn't sure if I was over complicating the process unnecessarily. That sums up my experience…
@thepapercut: persist with ZBrush, its worth it, if its too much try out mudbox, thats a very simple interface, its how I got my head around the whole digital sculpting thing. @naturon: Id make your eyes smaller, try out by going reeally smaller and gradually make them larger till they look right. @Bacn: With the face id…
Hi cKelly, I'm no modeling master but I've used both these sites and I feel they are really good to start off with. Google some modeling books too if you can! Digital Tutors: Awesome Maya-centric tutorials for all skill levels. Pricing: $45/month, $225/6 months, $399 annual Strengths: Beginner training, Animation, Unity…
Been in this position also. I remember trying to remove AO caused by floaters... oh boy... those were the days. Like Kanga I also went done the self taught/tutorial route and learn't almost everything from Digital Tutors and 3Dmotive. I really struggled with normals and AO but after some simple UV guides and demonstrations…
I only recently started using layer comps, and the "Layer Comps To Files" that is built into Photoshop. You just Name the layer comp whatever you want the map to be called, and add a prefix in the script. I did have to edit the default script because it would add 4 digit number to the filename outputs but it was easy…
A fine art course or an illustration course (if you want to do characters) at a good art university/academy will do more good to you than doing a 'game art course' setup by a school. Usually game art courses do little to prepare you for studio life whilst leaving out some important art fundamentals. Learning tools is easy…
"Not to mention I have probably been doing digital art and design longer than most the kids in here." Bob Barker did the Price is Right for like 25 years, doesn't necessarily mean he's a great actor. While experience is important, I still see LOTS of professionals in both film and game industry who don't have a lot of…
Coooool! It didn't click a SF to me the first time, but that's because I played Second Impact only once. I really can't wait to see the colors! Working from such a good base will sure give great results. Great pick, great art challenge! Do you know if the pencil rendering is an actual Capcom production asset? I guess it…
Nice improvement, keep it up. I did a quick and rough once over on your anatomy, basically muscle placement and form / proportion issues. Check out anatomytools.com, I recommend the male ecorche though I ended up getting the female as well. It has been invaluable and one of the best purchases I have ever made. If you're…