If you're using Arnold 5 then there are is only a single map for the flesh. The shader soesn't use the 3-layer method. Arnold 4 used the ALsurface skin material which was a 3-layer setup, but the ALshaders won't be ported to Arnold 5. The way the new A5 skin works is that a lot of your spec/rough detail comes from your…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
Ok time to cut the lazy and do something about this dusty year old thread. Some time ago AndroidArts made a bunch of concepts. A lot of these are great and helped me get out of a creative slump and pick up the speed and modeled some of the less skimpy characters for a change which is a nice fresh breath of air from the…
Finished painting bump maps since. Painting color maps next. @Dataday Nope,will be painting all my textures in Blender.U can create layers exactly the same way in Blender.There is an addon in the user preferences window in Blender called Paint:Texture Paint Layer Manager.If activated,u get a layer section in the properties…
You're right, I just didn't want to name anything specific. Also I haven't played WoW in years and years, so I just passively hear about this stuff. But it's not the exp bonus. What really rubbed me the wrong way is them selling those for-looks helmets for money. It's like that celestial horse they were selling for a…
The version chaos is indeed a bit ugly with GL, ideally you would at least use #version 120 which is what GLSL ES 2.0 is similar to, #version 150 or 330 would be ES 3.0. Also if it's not too much work, try not to use any of the built-ins (gl_ModelView...) but manage uniforms yourself. Life should be easier by using a GLSL…
Pushing forward is a great idea. Your flat greys are really throwing the lighting off. Can see how your stonework could use more lighting, but throwing more lights at it is overblowing your whitebox materials. You might consider tuning your white material in the meantime so you can pump up your lighting. Other than that i…
You need to solve one problem at a time. You are making clean, hardsurface models. Meaning that you cannot hide anything behind rust or random detail. It means that you need maximum accuracy between what you do in 3d, and what you are exporting/seeing in your game engine. - First off, the normals generated by Max using RTT…
I think there's been a misconception here that the sentiment behind this thread intended to carry any kind of 'suggestion' or 'guidance' about how people conduct themselves. That's none of my business of course. Never at any point did I make any kind of suggestion as to how people should and shouldn't behave, but clearly…
Some notes about changes AND answers to some requests: ---Quick reply is working. In fact, I wrote this using it. HOWEVER! It may cause issues with Hybrid threads and if it does I will just remove it completely. ---The total number of posts per thread page has gone from 10 to 25. ---To reiterate, AVATARS will return. ---I…