It contains lots and lotsss of custom models and textures. Not much stock stuff here. This level has terrain made with GeoControl and a custom skybox made with PS, made to blend with the levels mountains.
e.g. adding one small container that looks biochemical, radioactive or nuclear... and then it can be any size deviceyou need AS the suggested explosion is "extra lethal" I do have a point somwhere :|
Lookin good, I wrote an article about grass creation which might contain some useful info ;) http://klass87.blogspot.fr/2012/08/grass-texture-creation-process.html
Round pillars sound alright, but they wouldn't fit the architectural style of the room which contains hard and extrured plains seen in pictures above. But thank you for the suggestion, I appreciate that. Cheers!
We have some good ones here. http://wiki.polycount.com/wiki/Texture_Coordinates Especially take a look at the first set of images. But certainly the links below it contain a lot of gold as well.
I'm still trying to work out if there is an equivalent of the "Base and materials" in the previous version. The one which made groups for your materials and the "Base" group on top containing the Cavity, AO and Curvature.
There IS a Max script for this that adds a Edit Normals modifier to the stack containing the computed vert normals. We use it all the time: http://www.polycount.com/forum/showpost.php?p=1690226&postcount=48
The options work for me. Are you looking to only have a single obj file that contains all your models? Are you bound to the OBJ format rather than using the FBX exporter?
yes I have, although im sure it must be making a difference that these files are meant for a 32bit version of photoshop which Iam not running, and the Bin64 contains none of the required files for the plugin.
But if he wants to use something else for baking maps then zbrush he should at least be able to export one of his highest subdivivionlevels which contains all details he wants :-/