It's been a while since I popped in to haunt this thread and what in the holy heck-- Welp. That escalated quickly. You've been making awesome progress, Scott, seriously keep it up. Remember that someone had to sit down and sculpt this statue for casting, likely, on top of what I mentioned in Lunchcrunch. A hearty +1 to…
I really love your style of texturing! Both this piece and the stuff you got on you folio! Maybe try to get some different color lights in there? A green "Exit sign" light, a flashing yellow or red waring light in the ceiling maybe? It will give you more to look at. Can't you explain you go about and make you textures?…
Will the new DDO still retain editable mask functionality (adding a certain detail layer and then personalizing it with photoshop brushes and mask manipulation, and quickly copying the changes to all map types, definitely the current best feature of dDo.) Or will this be strictly apply material type and go? That's kinda…
Hey, thanks for the video Dim, I'm still kind of trying to figure out how the rigging works in blender and that helped quite a bit but it didn't really shed any light on how to switch a name in a large number of bones quickly. The previous animator named his bones that way and told me I should continue to do it. I guess…
The top part is looking a bit heavy at the moment, especially the mandibles. In order for this creature to move around quickly its proportions have to be relatively balanced (especially its legs). It might not be a bad idea to watch the movie a few times (at least the parts that have the "bugs" in motion) so you can get a…
It rarely matters. As long as your model has the right proportions, then it can be quickly and easily rescaled to whatever is needed. Some programs don't even have real measurements, 1 unit is simply one unit. If you're using a specific engine you may want to check to see what the export/import scale is like. If you're…
while Ryse was an xbone exclusive, remember that it was also built on a (largely) public game engine. sure the iteration they used is currently closed but they've already announced their plans to launch it with their subscription model, and most of the features used are already in the current public version (seriously,…
One way for this soft-focus kind of gauze... alpha blend (soft alpha) using additive only (no sorting problems) and use a fresnel shader so it gets more solid as the surfaces get more perpendicular to the view. Have to be super-dark with the alpha map when using additive, otherwise it blooms out to white very quickly. Also…
As gvii mentioned, going into isolate mode in Object mode *should* retain the isolation through editing faces, edges, extrusions etc. I'd recommend getting used to the CTRL + 1 hotkey if you're not already using it. Super fast to quickly isolate/un-isolate, shift click other objects and isolate a selection again etc. This…
But if I use more ovens, my food will cook faster! (Actually true if you're cooking several batches, but still not recommended for the average person or professional chef no matter how quickly they want dinner.) We can make lots of recommendations about potholders and other not-burning-yourself devices, but if you just…