Thats pretty cool but i wonder how long before he goes completely insane because hes head is full of images? Humans are not supposed to memorize everything only some key parts and rebuild the rest of the image through logic and stuff. Like take a newspaper and stare at it, then close your eyes and bring up the mental image…
Very good tutorial pior! I based my Material on the "Ironguard Base". I know now that all materials get downsampled, you can see that at the bottom of the UTCustomChar.ini. The BodyMaxTexSize is set to 1024 and the HeadMaxTexSize to 512, that can be changed to 2048 and then it will look better, but i dont think it looks…
Offical polycount meet and greet at Austin GDC 2006. On Weds at 4:00 pm we'll meet at the head of the rotunda stairs at the convention center. This will give us 3 hours before the Guitar Hero party which I hope we can just all go as a group to. Here's a map as to the rotunda location: It's the only round section of the…
Wow that's a nice box KP! Hey Dizzy that's a LOT of links! Funny how the top ones all seem to work at Pixar Alien is looking better now. One last point : it looks like he walks in sorrow, heads looking down and all. I think you'll get a more alienish result by making it look straight ahead. You light also want to convey…
[ QUOTE ] Hey hey now, my real name is Jesus. [/ QUOTE ] Nice to finally make your acquaintaince ... Jesus. I am known by many names, by many peoples. As Losch, called the Betrayer, by the Fensir people of the glacier. As Nekh Huscep by the dead Kaph-Metheht people of the arid lands between the monoliths where my head and…
yeah I kind of wondered why max has a no smoothing group option Eric. is it just some kind of legacy thing? or just max weirdness in theory a faceted mesh would have a different smooth group for every face johnny I can do that for some parts of my mesh but would find it a pain to chamfer every edge that needs it, though I…
Wow, that's a lot of progress, great stuff! I'd say from about the nearest shack distance onward is excellent, but between it and the camera the composition gets very chaotic and difficult to read. Consider darkening the fences a bit or brightening up the ground near them. Maybe just go with unpainted water damaged wood…
since there is someone from guerilla reading here, a few things we were wondering about the other day in the office: why does the strangest looking character - that dark haired psycho with the huge ears - get the most "facial time"? the guy with the iro from the opening shot or any other guy on that flying boat just seemed…
Thanks Art-Machine. No no, your first impression is what I was after. Re: headless gals. Yep, the client already had a head for that lass when I arrived, so It wasn't right to show it on my site. Its not a blatant cleavage shot or something weird that all my females are decapitated ;) Great point though- will have to take…
why would you want to do that? The easiest way is 1 UV per character - because it ensures that you pixel ratio (read texel) has a constant flow. Anyway if you still want to do it under max9 you have to split up your body parts by UV (head, body, ect.). And then simply unwrap each Object with unique UV`s (no overlapping or…