hey flewda i took your advice i added some decals, i searched the net for military type atvs's and only came up with them having number and logos, i also changed up the pain the main body is a different color than the fenders also i added a camouflage and toned down the scratches so the body looks less like metal and more…
Hell yeah! The game is shaping up really nicely over the past few months and I'm looking forward to playing into release. One of the big reasons that I pre-ordered the game was because of the delays. It was reassuring to see that Mythic agreed with the community that it wasn't ready yet, and took the time to polish…
Loud and clear Adam, been following your thread! I've got some pretty cool ideas baking in my head involving decals and envitonmental props and I've got plenty of cool UDK tricks i learned on the last Unearthly Challenge that i was too rushed to post about. Just thinking about it really does add to the motivation. It's…
Conscious Art Dump Here are some work in progress images bellow: Switched to 5.1 with the project. Best choice so far! Lumen can do amazing things. Enjoying the level designing and asset creation. So far i bought 3 asset packs for the environment and used the some megascans. The rest is all hand made. Switching between 3D…
I'd imagine a voxel engine would be more to your liking. No baking or worrying about how much detail you can add since everythings consistent in that regard. If you haven't already, check out MagicaVoxel and see if you find that type of art enjoyable. Also for hard surface, there's the face weighted normals workflow which…
Not sure about Maya but a decade ago Blender had been so much ahead of 3d max in almost everything . Data transfer , Face weighted normals, yeah they been there before modifier too, UVs . Every innovation came to Blender first. It took Autodesk a while to wake up and catch up with Blender. And while now Max is a bit ahead…
Yeah you can do hard surface modelling in zBrush: You can use a combination of zBrush and Blender: And you can use Blender addons (inexpensive to buy) in Blender to help with detail: Hardops/Boxcutter Decal Machine: You can also use insert meshes in zBrush You can bake details from a high resolution mesh to a low…
Well, given the effect the pandemic has had on the economy which, let's face it, will be with us for a long time to come; prices aren't getting any lower as availability is being stymied by increased delays with shipping from China. In fact, costs have been steadily increasing (at least here in North America) with some PC…
About tools working in VR if it's what you are asking about. Content creation tools themselves even decades later after their initial born are still monstrously inconvenient and showing very little if any sign of getting better, more logical or elegant. You spend a life digging through its utter mess usually. Adding to all…
I bought intuos pro M few years ago and regret about it. All that ring + buttons + touch only annoy you mostly . And it 's too big, too heavy with lots of useless margins around. For decades I used first usb version of Intous and loved it . Small while still 6x8, grey colored, light weighted pen. If I ever kill my current…