$250 is what, around £170 these days? You should be able to get something, but not something fantastic. If you are not an audiophile (I'm not), then you'll be more than happy with the sound. My first 5.1 setup was an all in one job that cost £100 and I knew it was cheap, but it still sounded good to me.
picked up my copy today, couldnt be assed to go out last night and pick it up... was exhausted from flying all day :( CE is coming today too, so i can get my two accounts up and running (dualbox a mage & balance druid for pvp and fun). My guild beat the game, and a lot of them are pushing for high-ranked pve content this…
Updated: Here's what I have done before seeing that latest post.. I might modify it a little. Currently at 1706 poly. Aiming for under 3k for base model. btw, here's the model I was using as reference at first which I wasn't really constantly looking at. I later modified it a little to fit a different game concept which…
Good news for you: xNormal comes with a 174 page manual, and what you are looking for is on the page 60 of the PDF, located at something like C:\Program Files\Santiago Orgaz\xNormal\3.11.0\docs But really, it just comes down to checking the "generate ambient occlussion" checkbox under Normal Map tab - you probably don't…
Thought I'd drop by to get reactions on my newest model. Set #924 Space Cruiser. http://farm3.static.flickr.com/2031/2503658942_cb2543324d.jpg http://farm4.static.flickr.com/3180/2502827987_8dc4524f85.jpg 1712 tri's, and uses a 512x1024 texture sheet. http://farm3.static.flickr.com/2074/2497809652_bbe1f9cee8.jpg…
Was searching for some comparisons and came across this: 226CW vs 2232GW http://forums.hardwarezone.com.sg/showthread.php?t=1714527 226BW(left) vs 2232GW(right) http://www.pcpop.com/doc/0/206/206636_3.shtml http://www.pcpop.com/doc/0/206/206636_4.shtml http://www.pcpop.com/doc/0/206/206636_5.shtml…
raised this from the dead because hopefully in the future everything except light and shadows will be considered fluff. up the self shadow max beyond the flashlight: http://developer.valvesoftware.com/wiki/Env_projectedtexture video of as much: http://www.moddb.com/news/dynamic-lighting-in-source-blasphemy dead shadows:…
Tim, thats fuckin awesome!I love the work you've put into the textures. the facial structure is flawless. Does the hair have any kind of bump on it yet? I'm not sure if you have done the eyes yet, or if you are going to keep the zombie white eye look? I painted over a set of eyes just to see what he would look like and its…