I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
Hey nice industrial mood :) If I may give some personal feedback, you have this noice contrast with the dark background and the big spotlight on the aqueduct wall. I would add some big prop at the spot of the number "7" on the wall. It could be a huge door, an ad panel, or something that you want to show to the viewer,…
I believe the animation is processed in seconds out of your DCC app rather than in frames. I've just stuck with 30fps as it was usually sufficient for what I needed to animate. [big]HOWEVER[/big] Your animations playback in engine from 0-1 with your keyed positions at what is essentially a percentage of the overall…
Hey Ya"ll Just wanted to start uploading some personal work as I finish it. Take a look and give me any pointers that you feel will help me on this project :)
oh man it's been awhile, sorry about that :-P kraemology: complete agree, thank! ^__^ Iciban: you're welcome and thank you! ~:Week...something!:~ ~Final Low Poly~ okay so it's been a while since i've made a proper low poly (i usually work with controlled high polies, and decimated zbrush models unless the client provides a…
that's a big ask - I have no idea how you'd stabilise stuff at distance - it's inherently not right?. Have you tried something along the lines of the difference of gaussians ? not sure it'd be controllable enough, stable over time or performant but it looks pretty good and will probably work pretty well on depth. acerola…
I agree nothing is going to give you better results than doing it all by hand but what a task that is. I do a few metric tons of lip sync every year. Pretty much the same situation it sounds like. The two apps you're looking at, don't. They are both horrible. At work we looked into them both extensively and came to the…
So I figured I'd do a little update on this :) . I really, really appreciated all the feedback and support from everyone here at PC, it's really nice to have such support from people who actually know the stresses and how the process works. Sky Parlor Studios has been AMAZING and is honestly too good to be true. I ended up…
Thanks for all the comments =D! - Jeff Parrott: I guess it's just familiarity yes, been using mudbox for more handpainted stuff and apart from a couple of small things I like how it works. I may look at 3d coat some day to see the actual benefits, only used it for retopo before. I'll definately screengrab some work in…