Been awhile since I've been on PolyCount, but I should definitely answer this post. We are quite close to releasing our first closed demo to Epic Games (we have reasons we'd like to keep it closed). If you'd like more details Cloudydays, let me know. Also, should mention the following updates we had since I last posted…
I made a couple of small things since my last update: A locker room//bay on some old grimey space station and a child's rocking horse if the child was some creepy Wednesday Adams kinda girl and the horse was modeled after Death's Pale Horse. Those projects were small and went by pretty quick and can be seen in their…
Here is a slight update, textured the doors this week . I wasn't able to get much done. I have other work that needs my attention but, a step forward is a step in the right direction. I also created a twitch account and streamed substance painter this week, texturing the doors. I didn't save the stream because I didn't now…
Beside new updates and additions to modeling tools I would really like for NURBS to also get more attention! It has been a while since some real updates on making surfaces in Maya. It would so great if those are more reliable and robust. No need for "Alias" type of complexity, but I guess Maya wouldn't mind more love in…
Hey everyone! Sorry for the lack of updates. With the class fully underway, we've seen a lot of work come in, but not all of it is in the best state to be shown off at the moment. We want to put our best foot forwards, so for now on, I'll be posting art updates on here when we have something worth showing. And today, we…
Long time since i updated my thread :) This one is an Indian Sage named Maha Periyava. This project started as a mere anatomy study and 3d printed statue but ended up with complete textures and Marmoset goodness The beard was done by Zbrush Fiber mesh. Not to mention,The Background image used for the beauty render is some…
Hey guys! WIP So, It's not perfect, kinda wobbly in some places, and as I'm posting this i'm seeing all sorts of issues (her legs are too darn small at the bottom, --I'll fix that asap) However, I wanted to update on progress! its about 6,000 poly's and I want to try to get down to around 4,500 or less after some area's…
Thanks, xChris. I'm going to do a pass on roughness to make sure it's where I want it to be and check the rest of the things as well. Haha, who knew there's an instagram just for that. The one I'm making is straight from Alien: Isolation, so I'm not doing any design myself, but I'll definitely take a look at it for…
Hi, I have 2 new updates today as I'm currently updating my portfolio and fully available to take on new contracts. Please don't hesitate to get in contact so we can discuss your needs. Recently completed this Exosuit for Gamers Frontier's upcoming Indie Title "Ascend" http://www.indiedb.com/games/ascend1 This was my first…
Rwarr! Meccha Bear update!! Thought I would update with a rough, rough zSketch of what I am starting to like. Feeling pretty influenced by those Gundam robots. I like their shapes and some of their colors. Especially the white. As of right now the colors are super temp but I do like the white and blue. To me it sorta reads…