Hey Congratulations, what an awesome game!!! I was wondering if you or your programmer could give us a more deep explaination on the vertex modifing shader you used for the world?? And maybe if you or any of the guys in the forum could point me in the right direction on using Textures (as you said that the whole world used…
Not super happy with the texture. Quixel is very powerful and I think i'll definitely need to experiment with it more, but it's a lot easier to use than it used to be. Here it is in the Environment (I'm not sure what to do with lighting since in game it's all very simple given the nature of the N64) And in Marmo: I don't…
Sorry for the necro but here are some news; http://www.nytimes.com/2012/01/22/magazine/george-lucas-red-tails.html?_r=2&pagewanted=all "Im retiring, Lucas said. Im moving away from the business, from the company, from all this kind of stuff." "Lucas seized control of his movies from the studios only to discover that…
My 840 Pro died aswell after 6 months. Probably a problem of that product line. My 840 Normal however still does very well (bought at the same time), and the evos I bought after do their job excellently. Just because one died does that not make SSDs bad. I even profited from it dying, all important stuff is in cloud…
that looks super dope totally following this ! but dont you think the polycount and texture resolution for the guns is execsive it only fills like 10 pixels on the screen i used to work on a game quite similiar ( http://www.youtube.com/watch?v=puqXuQVWWZM for reference ^^ ) and our guns and pickups all shared one 512…
Since you've been working on the face I figured I'd post this here: http://www.onanimation.com/2012/09/12/the-human-face/ Ran into it the other, it's a long docu (200 minutes) but it has some interesting stuff about the face, might be worth checking out. It also explains what makes a face attractive. Looking good so far,…
[ame=" https://www.youtube.com/watch?v=Mm2lntrUz-I"]The Best Black Friday Deals For 2012 - YouTube[/ame] The Indoor Kids #80: The G4 funeral with Blair Butler and Matt Mira I just want to point out the difference between this layoff thread and the other one. I think the G4 staffers got severance pay and their unused PTO so…
There seems to be a p o l y c o u n t group on steam which I'm a part of, and it looks like adam is one of the moderators judging by his avatar icon. Sadly it looks like the last post was October 2012. http://steamcommunity.com/groups/polycountpublic Should we create a new group? or somehow revive that one and see if we…
i would try to get a gtx if you can with over a gig of ram but 512 still works just fine, basically any modern geforce card at the upper end gtx etc will do fine for maya. 8 gig or ram is still ok also unless you have a specific understanding of what you need more ram for. i did not speck your mobo but most halfway decent…
Could be Maya version. I worked on 2012 the most since that's what clients require. 2013 2014 have been worse in my limited experience. For every character, we usually have a separate base mesh for the whole body with no split. It would have similar or higher poly count. The riggers would rig this base model, paint weight…