To clarify, I didn't predict it happening anytime soon I just think it's a very smart goal. If your meshes are high enough resolution and built in the right way, you can do your AO bakes on the vertices. But furthermore, I hate no shadows within shadows as much as the next guy, and in fact If you look at past threads about…
omg another sectaurs paintover! i tried to make the fur much more subtle - it's tough! continued the fur onto his chest - it would be vertically aligned, not horizontally like the muscles. added more hues and splatters to the blue fur, with greens in the shadows to give it an unhealthy pallor. Punched up the belt a lot…
yep that bark texture really lets it down, it needs some variation in the shape, i would have hand painted from the start as using a geometric pattern to begin with shows in the final and looks... well too geometric. also paint some lighting into the back so that we get more of an impression that the pale bits stick out,…
I'm from Millvale myself, about 10 minutes from downtown. I haven't noticed many polycounters from "da burgh" but I haven't been checking the forums too often. With any luck, I will soon be moving to a town that actually has some lucrative employment opportunities in games I will work on the pants some more. I was kind of…
I just finished my thesis on 3D Input. I combined 2 Nintendo Wiimotes (used as infrared camera's) with an infrared emitting glove to make a finger-tracking setup. Several applications were made to explore the possibilities of this setup, one of them is "Edit3D" which allows you to manipulate the vertices of a 3D object.…
Image not showing up... Normally I rotate it manually then use the straighten features, like "straighten selection" and "align horizontal/vertical". There might be some better tools in TexTools, I haven't used it in a while but I remember some rotating and straightening functions. ScripSpot.com might have something too...…
If you're animating Spiderman, then maybe this would be possible, but normal people don't stick to walls...jumping vertical on a wall, making a 90° turn and run straight along the wall is absolutely impossible...you could run up a wall and do an 180° jump from the wall, or run along a wall and jump in the same direction…
Really good points brought up by Moose and Mojokey. I'll add that while the boards fit together nicely vertically the horizontal gaps look a lot like stone bevels, wide at the top but meets at the bottom. So gaps a bit more like this: Also there isn't a pronounced wood grain in these end cuts which sends a "this is stone"…
it's neat, and has some nice possibilities. i do like the beziers. but i'm not so sure it's practical for most people to work with so many vertices in the high poly cage. we already get some fine control over creasing with catmull creasing, they're a nice supplement to traditional hard surfacing with control loops. here's…
Hi alex, some times we have to adjust a little bit our high poly mesh (before ssmoothing or subdividing it). When you smooth it,it always becomes a little bit smaller in corners. So if you move those vertices a little, when you smooth it it will be in a good position. In complicated objects like this we have to move the…