thanks neox, hopefully I canfind a bit of time to start into the work, I'm feeling pretty down lately and just frustrated with work and my professional portfolio (lack of) even after 5 years of working in the animation and game industry (albeit off the beaten track in mobile) I'd really like to advance to something more…
I'm all about modeling, it's fun. I was wondering what polycount I should start using nwo for my next gen reel. When I made my first reel back in 2000 I was making characters with a 5000 poly limit they had all their fingers moving eyes, mouth. For the last six years I have kept polygon counts low 2000 or less tris. Now…
I've always thought it's bordering on disgusting. How on earth can you legitimately advertise a product by showing something other than the product? I remember seeing the TV spot for Call Of Duty 2 recently, and it was an entirely pre-rendered cinematic, alongside statements such as 'truly next generation graphics' or…
*My opinion is based on how i would have made the scene as a portfolio project with all the time at my disposal and also i'm not employed in a company so take this into account* I took a look at the concept and i think that you nailed it pretty well, the light is there, the mood is there and most of the props are there…
I would recommend picking either characters or environments and sticking with such, since it will take a lot of time and work to continue to get better at one, let alone both. The rock sculpts in front of the fountain building are weak needing another level of definition and detail, while the building behind doesn't look…
Why is your portfolio /portfolio.html and not just your url? Seems confusing. Maybe do your resume and stuff as a tab? Also remove that about me. That's what a resume is for. The work is cool. Take down the art test. Everyone knows what that's for and unless you got the job it's a failed test. The lighting in your forrest…
This is a weird poll... I only say that because this has been covered alot in PnP and Gen Discussion on polycount. Here's an example of what I mean. Lots of the questions I see can be answered using the other boards/polycount wiki as a reference point :D 9/10 I find you will get a better baking method using a couple…
Hey, looks pretty good. One thing I think you could push a bit more is the texturing. Some areas are lacking detail in the albedo and either look blurry or too smooth. In your gloss map I'd push the material definition more. Areas that are harder should be more rough, like the thorax, but in general I think the insect…
The scenes in your portfolio look very nice, I think my main advice would be to add some assets to your portfolio that you have created yourself. Even if you are looking for a job where you will be primarily building levels using content created by other artists you will very likely still need the skills necessary to…
I did this for a Pacific Rim art challenge. Originally I just wanted to do a pre-battle scene kind of like on pokemon with a kaiju and a jaeger. I started doing some pixel versions of my sketches and it looked more like an NES game like Dragon Warrior and I liked it. The top version is what I came up with just trying to do…