If I understand this right, I can blend to textures together using vertex painting. I must insert two maps into the A and B channels of a lerp node and then apply an alpha expression to the alpha to dictate which map is visible where. What I do not understand is how to apply a third and fourth map using the green and blue…
So I'm working toward being an environment artist and I wanted some pointers for how I can better this at the moment, here are the references I used along with some screenshots of the textured model in marmoset. My textures compared to the concepts are worn down a bit so critique in that favor. Thank you - Taylor B
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
a) For a thing without hard edges you have too many UV islands and too many redundant support loops in the geometry. b) You could bend your UV islands slightly to be more straight less curved the way a good packer would pack them a lot more efficient .
It's cool. In the future maybe just send the people you feel are affected by whatever it is you've done a private message. As the manager of this community I personally have no idea what it is this thread is about, so that should speak volumes of who would a.) read this and b.) actually care to read it. Thread closed. <3
I think its starting in about 4hours...ish. But we'll see eh. Yeah, apparently that B&W image is meant to be a Dom War trailer but its only working for a few people. I cant view it in any browser. I hope the addition of a trailer wasn't the reason for one of the delays.
Don't forget you can access your brushes by making shortcuts to the 1, 2, 3...9 keys 1) press "b" 2) Ctrl+alt + left mouse click a brush and press "1, 2, 3 up to 9 " to store your brush 3) save config regularly.
@ceebee jeez man sorry. I don't wanna make any enemies. I just wanted to start up somethin to talk about and laugh about in the general section. my b. = ( @super happy HAHAHA! that shouldn't be funny but im laughing. although murdering him might not be enough. O_O
Hello! D-4 before the release of the Speed Workflow script! Do not forget to sign up for news updates here https://gumroad.com/sylvainjubeau/follow or preorder here https://gumroad.com/l/speedworkflow First update day one, Monday with the octagonal hole tool. https://youtu.be/B-Wwcq0usz4
i´d go with B here. also i think you got some fold overkill at his arms. maby cut some there. in the concept it looks like he has a rather tight leatherjacket wich should have way fever folds. gj so far, feep it up