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Re: Is this possible? Bending a tila-able trim texture in the UV Layout.
Reply by
synergy11
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Dec 2011
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Technical Talk
Yes thanks! That's exactly it. I just needed to add more edgeloops. Duh aha. Thanks
Re: [MODO] xNormal Kit - WIP
Reply by
ZacD
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Dec 2014
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Technical Talk
Might want to send this to "Snefer" AKA Tor Frick, He does a lot of Modo -> UE4.
Re: Hawken (the game)
Reply by
Makkon
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Mar 2011
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General Discussion
A Reddit AMA with the Hawken sound artist http://www.reddit.com/r/IAmA/comments/gfamk/i_am_the_sound_designer_for_the_futuristic_mech/
3 results
Re: SJViewer: Easy to use webGL modelviewer project
Reply by
kodde
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Aug 2012
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Technical Talk
Aha I see. I will give it a go when you have a new version then. Thanks.
Re: Slum Bully
Reply by
Jungsik
·
Nov 2010
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3D Art Showcase & Critiques
aha :P what a fun concept and model will be following :D Loving the polycount tag as always
Re: Can you ignore certain lights on a reflective surface?
Reply by
Tetranome
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Aug 2016
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Unreal Engine
Awesome, I was thinking I might not get an answer, aha! Will mess with those settings, cheers.
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
BigErn
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Aug 2010
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Technical Talk
Aah cheers man. At least its not something I have done wrong tech wise. :)
3 results
Re: Need a bit of help on understanding how to texture modular assets or buildings with tiling materials
Reply by
kadeschui
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Jan 2019
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Technical Talk
aka Tor Frick if that helps. he's got a metric ton of helpful info out on the webs
Re: Quixel SUITE | Suggestions
Reply by
rickky
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Aug 2014
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Quixel Megascans
For the perfect newbie can you make a complete tutorial like the aka one ? Thanks in advance
Re: the fuck kind of classes do you teach in california?!
Reply by
Joseph Silverman
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Mar 2011
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General Discussion
We at least used to have a guy here who DID teach classes in california (at aau)
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