I'd recommend avoiding color IDs in DDO. I wrote a tutorial that covers it extensively - you might want to check it out: https://quixel.se/tutorial/vehicular-hard-surface-detailing-using-quixel-ddo/
Figured I'd bump this: FCC Approves Net Neutrality Rules For 'Open Internet' It's funny reading facebook - between then and now it's been politicized to such an extent that conservatives are comparing this to George Orwell's 1984 and vowing to call it Obamanet.
Have you worked extensively in this file? Sometimes selecting your object and exporting it in a new maya file is an effective way to move around those kinks, especially when you can't find the immediate cause.
Some of those hotkeys aren't really good. Like Shift+Crtl. Some things like graphite tools use these keys and combinations of them extensively, mapping something else to them will probably break this functionality...
The newest SP for 2015 3DS Max is SP3. Also, that fix worked for me. Not sure why it didn't work for you. Btw, if this helps, on my 3DS Max I have installed Extension 2 and SP3.
regarding the style - your lines are all entirely too parallel and too straight up and down (and to a lesser extent side to side). if you're aiming for the heavy style you need more shape variation and curves.
After extensive study of wikipedia, i learned that Solid Snake's face was based off Christoper Walken. The body was based on Van Damme. But that is for the MGS game for the PS1. Here be walken, see them look alike!
haha, expendable you must be quite proud of your children, those are some very nice drawings there! especially the darth vader by scott, i'm pretty sure i couldn't draw a vader that well then... or now
Got everything unwrapped, and starting first pass textures. I also have the gears animated, more or less, and made a quick fly around video simulating the extents of the camera. Video <-- Divx 6.8 AVI
Xnview lets you do this to some extent, but it isn't tailor made for the task. I was checking out a freeware called Photomesa a while back. Maybe that's what you're looking for- http://www.cs.umd.edu/hcil/photomesa/