Hello My name is Ken Doyle and I am a Freelance 3d Character Artist available for work. I am skilled with Zbrush, 3ds Max, Maya, Marmoset toolbag, Photoshop, and Quixel suite. My Contact Info can be found at the following: Portfolio Artstation And here are examples of my work.
Hi/ My name is Maxim. I'm a 2d artist from Russia. Looking for freelance or fulltime remote work. I work in Photoshop, Maya, ZBrush, PaintTool SAI, DragonBones (+ Spine). Good Unity 3D kowledge. Portfolio will be actively replenished with new works: www.artstation.com/nski www.twitter.com/nski2d My…
Hello! My name is Jason Holm and I am a Maya rigger and animator available for freelance. I am also skilled at creating custom Mel scripts. Please view my website at www.jasonart.net and let me know if you have any questions! My rates are very reasonable. Thanks, -Jason
While this might be true, blender is not used in their productions in significant capacity. We worked on Fortnite among other things for 5 years and its just not used.The pipeline is software agnostic on the modelling part. The occasional freelancer does use blender, but as the animation pipeline is based on maya, that is…
Hello there We are looking for someone with experience cutting miniatures for STLs and 3D printing. If you have experience, please send me some examples (uploaded to GDrive or somewhere else they can be accessed) of examples of the work you have cut before and the prices you would do each cut for please! Long term work for…
Personally i like this one: https://www.cgtrader.com. It is not one of the biggest ones but their cut is fair and pretty decent for finding freelance. Now full disclosure i use this for a little side money so i cannot speak for how much you can earn overall.
Looking for new freelance work [ Props, Weapons, or material asset]. One day material creation. You can grab the textures at: http://cbr.sh/8nu6mn https://gum.co/dJuwv Need a custom texture for your game? Drop me an e-mail at lirioartproduction@gmail.com
As a freelancer with small budget for tool upgrade, I hope they'd still sell Modo without Mari if they're going to make an integrated product like c4d bodypaint. If that product actually happens and the upgrade price is still below $600 or close, I won't mind it.
Got a break from work / freelance to do some more on this. Rearranged the composition a bit, tried having the two main bodies of land be on seperate levels - I think it's a bit more interesting. Also wrapped up the 4way WS Blend material for my base!
you work at ubisoft? they should have it - of course this is an on production level price, not a private at home or freelancing tool. To productions it's pretty simple math. How much will it cost to create LODs for all assets, how long will it take and will my artists stay sane doing those?