Painting Weights is probably the most awkward way to skin a model. I suggest vertex weighting. It sounds tedious, but you'll be done much faster than monkeying around with the paint tool. But to do what you want open the Painter Options dialog. Change Min and Max Strength to 1. And change the fall off curve the the last…
Convert all your images to JPG, I hate PNGs (they take forever to load!!) The favela environment looks pretty good, but living in the biggest brazilian city (Sao Paulo) I've seen a couple of favelas in my life and i got some critics for environment (not sure if you are going to work on it more though) - Dumpsters don't…
In UE4 you can actually use color-temperature instead of just picking a color you like. Useful for getting a jumping-off point for just how warm or cold certain types of lighting ought to be. Here's a wikipedia link explaining color temperature, and giving a list of examples and their temperature. For an oil lantern, you'd…
Indeed. Good production models using normal maps instead of displacement maps for ALL, can make a rendering very very fast. BTW, GPU rendering is faster than rendering with a dual xeon with too many cores. The bad... some friends lost their expensive GTX videocards; with too much GPU stress is quite easy to see a DEAD…
Some tips, make sure to enclose unsmoothed wireframes. And preferrably clay renders. Since this it very hard for us to criticize because it's hard to see what actually there. Also I suggest you take a look at websites such as smcars and cg-cars. Which focus on automotive 3d modelling and take a look at how their wireframes…
Why is it ugly? Because it's a cylinder and not a box? All that matters in the long run is the specs and operation itself... A year and a half ago I spent a lot of money on a Mac Pro, with 12-cores, 24GB of ram, and it's seriously the best computer I've ever purchased. It truly is hard to buy a computer this level of…
Hey Alec, I haven't got a lot of technicals on the site, trying to put the emphasis on the textures themselves. :) Yeap its photographic. The technique is called Photometric Stereo. The basic idea is you have a camera and a light, and you take 3 or more photos of the surface with the light in different positions. Using…