I dig what you have going on here, but the houses and cars lack character and do not fit with the rest of the environment. They need more wear, more staining, more decay. Check out some quick reference I found: https://wewastetime.files.wordpress.com/2011/01/09150404_10_xl.jpg…
Doing some more work on this. I've made it so that if you drag a light that's pure white into the scene and tweak the color temperature slider, the intensity stays the same (as is reflected in the luminosity of the image.) The intensity of the light will not change no matter what the color temperature is, unless you go…
Hey, thought I would post a bit of an update / call for help. Been working away at my normal map and in general everything is looking cool, except for 1 glaring problem. My UV islands are shading my model in different gradients! But the normal looks OK beside that lol If anyone has any advice or suggestions that would be…
@ JoshVanZuylen Yup, I'm still tryingto get my head around taking proper advantage of the 'metal' input in Unreal. I don't wanna end up having to plaster stickers all over to make it interesting, but definetely intend to work on the roughness texture more. Also having a huge headache getting the lights to reflect properly…
The instructions vary depending on what skin you are installing (or if you made your own) as the filenames would obviously be different. Here's a page on a custom knife skin from GameBanana: http://csgo.gamebanana.com/skins/130110 If you scroll down you can see detailed installation instructions which are: Just change the…
Time for some more spamming, hehe. :P Ok so finished baking normal map. Quite happy with the result. Will start with the texturing now. Models have 12.400 and 13.500 tris. Will see if i will make lods, might even optimize meshes farther later on, but ...dunno, udk should run that fine....
http://www.polycount.com/forum/showpost.php?p=1611634&postcount=238 "Lookin good, just one question... when u modelled it the object was all one mesh? or sepparated objects But combined? also it would be awesome if those symbols irradiated light, does Source support EmmisiveMaps?" It depends on the model if it will all be…
Maybe you should post a base mesh model of the girl to see what we are dealing with here... I usually make a base mesh of a body and throw down some basic clothing... put it in Photoshop and overpaint it as a concept... and then go from there. I made a similar thread like yours (…
Rather then letting Autodesk railroad its Max customers into choices they don't necessarily want to make, why not ask these guys why Maya is getting all of the love from the company when Autodesk accounts for last year show that Max is the one keeping the M&E division in money? ....…