The Soviets were not in the original COH - those models are only in COH2. So it's not the same models but the same underlying data formats in both games which allows for the old tools to still be applicable.
latorril - thank you! Blaisoid - thank you, but actually there's a lot better hand painted texturing tutorial on 3dmotive by Tyson Murphy. i even bought it coz it's just freakin' awsome!
Unfortunately The Rock and Con Air were my favourite films when I was a teenager. The line was bloody familiar.Turns out a nights sleep works wonders sometimes ! Will try and think of something ...
Nice, awesome in fact! :) And that's unfortunate. I see by your avatar you're familliar with the STALKER series, and i thought it'd be a nice replacement for the TOZ-34 in CoP: MISERY. Cheers anyway!
Frag fest's on PC for the most part. Specifically military FFS's and SIM's eg: CoD WW1/WW2, BF, ARMA...etc with a bit of Counter-Strike too keep my eye in.
Jey, nice stuff. The gif_animation of the fat cop from the spawncomics is great too but my fav is http://bloodpen.net/docillgun/cgi-bin5/doc/index.php?pl=6&ct1=1.
So I took the feedback from you guys to heart and I think it was a big improvement. I shrunk her head a bit, con-caved the ears some and reworked the textures.
Those are the smallest boobs I've seen on an amazon yet. It's funny that amazons always have big boobs considering the legend that they would cut a boob off in order to shoot a bow better.
enshure you triangilated the mesh before normal bake, if you bake on quads and and display normal on mesh with quads it sometimes dont work coz of autoriangulation during bake in some soft.