Straightup: hands are the bane of my existence. Worse off, tauren hands are the Satan of my existence. I am struggling with this one, particularly nailing down *her* right hand and getting the perspective right. I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed…
Thanks for the comment! And you raise a very valid point I need to learn about still, properly harnessing blockouts. I've always just felt it out by going straight for polymodeling (and it has worked out so far), but it has definitely come back to bite me in the ass this time around. The fishbaits being too small of a…
I'll bullet point my critique for you :) - Too dark, can barely make out some of the details in your art. - No objects to indicate where the tints of red light source come from. The only place that indicates a source of light is the window. Either add something to justify the light source or adjust the light in a way it…
Might be a bit late at this point, but (talking about her head/facial features) I feel like you're missing the stylized cuteness that all of the paintings on your reference sheet has. This sheet: (Posted again for easy comparison) I think it would be more successful if you pushed it further in the direction of the concept…
achillesian- Thanks for the texture painting tips. I worked mostly based off of JFletcher's tutorial. The smudging was pretty intentional based on the tutorial. I did use a lot of image reference and unfortunately that does come across and my line weight doesn't change enough. As it was the first time I had actually…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
This is my script for this job, it has nothing to do with http://www.scriptspot.com/3ds-max/quadrangulate ,it works on selections,it only works on Editable Polyfn gaseste_daca_unghiu_dintre_tri_e_mic intrare index_1 index_2 =(test_1 = polyop.getFaceNormal intrare index_1test_2 = polyop.getFaceNormal intrare index_2rezultat…
I think the idea is quite cool but there are some things that are throwing me off a little so I've written some notes on how you could improve the scene. 1. My biggest take from this is that the texture's are looking quite flat. They don't seem to catch the lighting very well which results in them quite flat. As you…
Guild Wars 2 at ArenaNET was fun! Both the game and the office are awesome. It was cool to walk around and see all the awesome concept art up on the walls, huge prints the size of a wall. The free food for the event was also super tasty :) Guild Wars 2 Pros: -No month-to-month payment -Well designed content scaling. You…
hey dude, cool stuff keep them comming! right now they look to clean i think. each of these textures is very '3d'. that is, pristine and without character. i think each of these need more textural detail, some of them need to be less bright.. the colors could be more vibrant and they're also fairly monotone. here's a few…