Yeah some 8 bit music, I don't know much about unity, but what if you load the game as it was then load the music after. Have the song lead in with a fade in as to not be off putting? If you are making real 8bit music the size would be tiny. Maybe have some sfx for the guys movement aswell?
As of CRYENGINE 3.6 and the PBR system that comes with it, you have to put your Gloss Map in the Alpha of the Normal and then sav eit as the crytiff preset you've mentioned. That also answers your second question. The detail mapping in CRYENGINE utilises 2 channels of the texture for normals (x,y), 1 channel for diffuse…
bugo: just grey with a subtle gradient maybe... Definitely awesome work, I'm loving the 3D remakes of the SF3 characters going around here. If there's anything to nitpick at, it'd be colour variations and detailing on the diffuse for the body to bring it to the quality the head has... but that really is nitpicking. It's a…
Just made this moon! Its been nice to work on an actual asset instead of fixing little bugs and adding little pops to the game :P Back to fixing tomorrow. Also looking for a musician for soundtrack and SFX for the game. Can anyone recommend anyone? PM me if you know someone, preferably with previous game experience. :D
yeah thats a huge jump from a sleek little sports car to the prius but gas is insane and having to worry about whats going to break next. Well thats never a good thing. I have a Nissan Pathfinder SUV and while it's nice for the family, gas kills me. Thank god I work from home...
In games flamethrowers always have butt-range. That's definitely a moral destroying weapon. I don't know much about SFX but I'd like it to "cone-out" more, and like multi said smoke. Very cool.
[ QUOTE ] I hate how the new xB is losing it's boxyness, looking more like some generic SUV, who's comforming now!? [/ QUOTE ] thats what happens when you don't kill enough sheeple.
"M" in my Blender 3.0. Can sometimes be Alt+M depending on your version. The hotkey brings up a menu but if you need to constantly repeat the action then Sft+R after use. To look it up use Merg. You can also find it under the Mesh menu in edit mode.
was browsing some faceless void lore and concept art...then random spawn a wild idea for FV >_< http://i.imgur.com/MklUXHI.png Still WIP refining design, base concept is a mask/ face majority influence: Gurren Lagann anime's gunmen, 2nd reference is FV's core item, Mask of madness. little influence: Ultraman Saga haha :P…
too many crazy works on SF ! well done everyone ! i had no chance to do anything about SF theme ! maybe next time ! :) Danzo thats awesome ! jimsvanberg thats most beautiful Viper that i ever seen ! rory Yes !! Guile with awesome style ! crazyfool thats insane ! that cloths :o i beg u next time that u make a cloth do a…