Looking at your 2d and 3d stuff, the best piece is the lineart drawing with the gaters in it. If you did indeed do that drawing, you may want to focus on concept art. Your painting needs a lot of work since they other painted illustrations don't hold up but it might be a better direction for you. None of your 3D stuff is…
Hey Eric! Thanks a tonne for the feedback, its been really helpful. I really love the idea of a sinister element to contrast the calm in the rest of the image. I took your feedback and added in some depth fog, fix some scaling issues and added in a gallows scene. I'm trying to work on getting the right balance of making…
Cool present! One thing that's bugging me is the arm bones sticking out of the severed hand as they probably wouldn't stick out like that if the arm had been cut off. It looks kind of cartoony, not sure if that's what your going for though. The anatomy of the palm also doesn't look quite right to me but I don't really have…
thanks for the extra info. I would recommend doing lineart, and maybe some color variations before you start rendering things out. dont focus on presentation, Its important to remember that when most companies publish "concept art" its actually promotion art. This is how you do actual design, warhammer online is probably…
These are really quite stunning, and so accurate too ! It makes me wonder how you go at it when it comes to cleanup (from the blue pencils to the final lineart). The consistency of the lineweight is quite beautiful, which in turn really gels well with the aesthetics of the movie. Well done ! Nothing to crit here - I just…
Here's another quick sketch. This is how we should consider the differences between hard surface and the organic elements in our project. The organic elements should be leaning toward a painted look. Notice the lack of lineart, and the emphasis on shape and silhouette. With working on hard surface however, we should be…
Hmm I know this is out of context but, http://dl.dropbox.com/u/7401935/MyDoodlez3.jpg is probably the best thing on your thread. I like it how the sketchy lines in the background add up to the volume of the character - compared to your other images, no offence. I know how alot of people tend to start with lineart as their…
Typically I just got into my blending options of my overlay and disable the blue channel. Usually turns out fine. I know there's another method of using a 255,255,128 color overlay set to linear burn, with the layer set to linear light at 50% fill (this is nDo2's overlay process), but that takes a bit longer for me to do…
Well, honestly stalker only had the illusion of being open, you had a pretty linear story path with cool levels, and then a bunch of random/boring-ish sub-plot grind type scenarios like finding a dogs tail or findinng a random anomoly that was just filler... So if being more linear means there is more "real" gameplay, that…
Hi Tom, can you post some images of the problem? Generally, normal maps will display brighter in TB2 than they do in photoshop as they are loaded in linear space. Its very important for normal maps to be in linear space (sRGB off) to work correctly. How does the normal map look when applied to the model? Currently we do…