cool, I was also mostly a hardsurface artist until just recently. I think a good way to improve is to study the skull, so if this is Zbrush you'll have access to Ryan Kingslien's female ecorche subtool. You can use that as reference. I would also recommend adding pupils to the eye, this will help with judging proportions.…
Been working on a hardsurface model for my portfolio, a Norton 16H motorbike. Right now just trying to get all the pieces in place and to the right scale.
Hi my name is Farzin and I am a finial year computer games design student at Staffordshire University in UK. Here is my hardsurface modeling Chopper Bike