Since I moved out of gamedev and into another related CGI field (e-commerce viz), crunch is a thing of the past. It'll never be perfect, anywhere you look, but good rewarding work can indeed be had elsewhere. Game development attracts a large pool of eager young inexperienced talent, which unfortunately enables rampant…
Artstation is a social community as well as portfolio platform... this is emphasized by Artstation themselves... The website's community literally filters itself... Good art gets the spotlight and likes while bad art or beginners who don't have much space in the limelight stay on the latest page for an hour if that... In…
I find having skills in multiple areas really tends to have a stacking effect. I started out as a programmer, became a level designer, and am now trying to get heavy into environment art/lighting. My programming background allows me to think logically and figure out programs and features pretty quickly - "How should this…
Oh thanks. That pice of information was what I was looking for. Well if nobody likes the idea I guess I can start another model in a thread like you mentioned (I was planing on one anyway, why not include others I suppose) You mean "over-sexualized" I suppose ? Because as far as I know sexist means something quite…
Serious games is a bit like saying Serious art. It's diminutive of the other games that aren't considered 'serious.' The only games that aren't serious are ones where the creator doesn't take it seriously. Which I would say are quite rare. Games are a business, a passion, and they take a whole lot of effort. It sure all…
well as a 35 years old dog + living in a country that needs visa for the US, and here there is no Game Industry at all...lol! it leaves me in the position of a hobbiest. I see every day Kids between 18 and 24 making so good demn stuff so i can imagine that no one in his mind will be pick a 35 years how still need to learn…
My life has gotten pretty busy because of school lately, but I haven't dropped out of the contest! I was not able to achieve what my original plan was,but I want to get something done for this contest regardless. Better late than never to post wips I suppose haha. This is what I have so far. My plan is to show David, just…
I usually start a non-concept/speed sculpt of a human head with a basemesh with existing rational topology. There are several reasons for this: very easy to manipulate the forms; very useful for later on when detailing and asymmetry layers are used; forms are sculpted more naturally as the topology is set up accordingly.…
Indeed. Reason why I am not going to college for this. :D Its Google and subscribed tutorial sites really. It's also based on your portfolio, style of arts, work-flow(s) and "passion for games / 3d arts" I was just telling you how does it work in Colleges only. Once the person gets started (after being guided through)…
Cheers P442, I was told by a few in my group not to bother with caging tangents and just use normal filters because of the art style. As most of this scene is going to be imported into UDK later the engine guys will be adding cell shading to everything, personally I'm not a fan of cell shading, I can see why you would say…