In this case you would need 2 parallax functions, one for the bottom and one for the top material. Then just connect the output uvs to your bottom and top uv inputs. But this would be a very expensive material overall. Depending on the target hardware, I would most likely advice to avoid this.
Hi again, sprunghunt. I was unaware that I could use Python in Maxscript. But, I just realized that I have a function for rounding a number to a specific decimal point, so I will use that first. If it doesn't work, then I will look in to the Python documentation. Thanks again for your help.
Looks pretty awesome for warping textures round those oddly shaped uv's you sometimes get! Although it seems diffiicult to isolate reasons past basic compatibility and functionality why working in one app is better than two or more. Nevertheless, I'm slowly warming to this idea.
hey alex, thanks for the heads-up. i found out that my ad- and javascript blockers caused the issue. the link was clickable but everything afterwards turned fuzzy. normally it's pretty easy to spot the cause of website functionality failing, in this case however the 404 error threw me off.
Pretty damned cool! It should be noted that heat refraction has a much higher frequency noise ala It also "sticks" to the ground, as it's a function of temperature difference (ground soaks up sun, gets extra hot versus air well above the ground). Still, good job overall.
I actually like the first image thrusters, especially with that chrome material on it. It reminds me of the hotrods my grandpa used to work on. Don't know if that was what you were shooting for, but that's what I got from it. Functionally I like where you're headed with the second image though.
Well, the best thing would probably be to start off with some mod-teams, show that you can actually put stuff into fully functional games. Try to get some clients while doing that, post on different forums etc etc, contact people. Work for cheap etc.
I bought the Wacom pro medium, great bit of gear but I have to restart the Wacom service every time I plug it in. I also found it had a bit of lag in zbrush when I used the wireless function. I could be the odd one out though.
Just an ever-so-slight resemblance to Lin Beifong's police uniform there... Anyway, for crits... she's got a pretty big under bite, and her eyes are in a permanent shocked opening. I think her poses could be a lot more dynamic too. at the very least, more functional.
Zbrush is popular for a reason, it has much better functionality, features and so on which can be useful for an artist but it's also much harder to learn. While Mudbox is much simpler and easier to use in my opinion. You can get great results with both but in the end Zbrush wins for me.