Does the scene render ok when you don't do a final render? Does a preview or a smaller resolution render ok in Mental Ray? What resolution are you trying to render at? How much RAM is in your computer? Have you ran the Render Diagnostics against the scene. It usually find some problem with the scene thats worth correcting.…
Your high poly work is great! And your final assets are also nice, good texturing. but I don't like the ingame screens. They feel monochromatic, pale (or washed out) and lacking contrast and the lighting is not helping at all. I'd say to try and mess around with the scene a little bit more, go ahead and tweak the lighting…
picking up an old scene. (concept is somewhere in this sketchbook.) here's the basic material in UDK, just diff/spec/normal. Time to watch those Ryan Clark UDK youtube vids and find out what all this material blending stuff is about! Normal map made with Crazybump & Zbrush. Eager to figure out how to do a near-complete…
[ QUOTE ] I adored Gears, there are very games where I play the single player twice (but this was one). It felt right - solid, weighty. Co-op was great and online was great. I'd dig it out again if I wasn't addicted to Call of Duty 4. So obviously I'm looking forward to GoW2. [/ QUOTE ] Bah, I can't get past the end scene…
Good start, but you barely seem to have any spec at all. The lack of spec is really hurting the look since it made primarily of metal. It also kind of feels like you didn't spend a lot of time on the ground, the grass isn't placed realistically and looks very cookie cutter ish. Right now it only makes the scene look less…
Update: I've had a lot of struggles with this scene in the past few days. It has been difficult to interpret the surrounding areas of the environment in the reference picture aside from the stone pillars in the front. I really wanted to give the scene a bit more context so that the viewer knew where they were in relation…
@frmdbl @Suonkhel , Yeah, I need to tighten the composition and decide on what to focus. I re-arranged the base scene slightly and added some set dressing, so I need to consistently fill the scene for areas in shot, once I know what is in shot. I got a bit giddy with the FOV. @Eric Chadwick That is a really cool idea to…
thanks for the comments guys :) , an extra few days had been added to the deadline, so I worked more on the lighting which is hopefully better. previously I had around a hundred lights that were scattered around but now i have only one dominant light but with more bouncing round the scene which I think has made it look…
Well that's quite the scene. When Maya hard crashes like this, there's also crashlogs in your user\appdata\local\temp folder. I don't know what to say about this crashlog other than it *really* didn't like something you did. Booleans maybe? I can't tell by glancing at your scene file what exactly your history and mesh…
Made a little more progress on this scene... I noticed that I hadn't even textured like... 5 or 6 major pieces in this scene... (i still have about 3 things left to do...) Also, I think I'm going to port this in to UDK and see what kind of lighting I can get away with in there... Max lighting is cool and all but I think…